![]() ![]() ![]() In the background you can hear violin and cello music kicking up a melancholic din. He makes his way to Ethan Carter's house, navigating an ominous grey forest agitated by the wind. "Death is imprinted in the world," Chmielarz explains, and Prospero can sense it. The police couldn't help, but Prospero will, because he can feel the darkness already. The main character is Paul Prospero, a private investigator looking into the mysterious disappearance of Ethan Carter, a boy who wrote to him - a boy who sees things other people don't, and shouldn't. I get to see this in action in an early demo, which begins in a forest. "In most horror games when there's evil, the evil is after your flesh," he tells me. For his studio's first release, The Vanishing of Ethan Carter, former People Can Fly creative director Adrian Chmielarz is betting that they mesh particularly well in a video game, and that this combination captures the imagination more effectively than mere jump scares. ![]() There are plenty of great horror stories in the world and there is no shortage of great detective fiction out there either, but for some the two go best hand in hand. ![]()
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